Post by Deleted on Jan 8, 2017 2:35:14 GMT -5
HANDLER INFORMATION
NAME - Mark (or Rob, either one is correct )
HOW'D YOU FIND OUT ABOUT LION'S ROAD? - Saw this in the e-fed section of the Chikara Proboards
PREFERRED CONTACT METHOD - PM or Email
FIGHTER INFORMATION
NAME - Rob Draven
ALIAS - "The Dark Messiah", "The Vengeful", "The Corpse"
AGE - 33
FROM - San Antonio, Texas
HEIGHT & WEIGHT - 6'1", 245 lbs.
ALIGNMENT - FACE, but does use HEEL tactics on occasion to get a point across or to get an important win (usually in retaliation to said tactics being used)
EXPERIENCE - 21 years
BIOGRAPHY - Rob came into Lion's Road after a long rehab due to a broken ankle from his previous promotion. He had obtained the highest accolades in nearly every promotion he competed in. He came in feeling like that should cement his spot as at least a midcarder, but he was sorely mistaken. His debut matches were openers featuring newcomers and talent on their way out of the company. After that, he began to feud with AJ Knight and the Red Army. This feud began after Eli Buchanan decided to get involved in a match between Rob and AJ, costing Rob the match. This feud continued until Mane Event on April 27, where Rob, along with Grace Kazoulis, Hammerstein, La Cucharacha, and Matt Pulver, took on the Red Army in a WarGames match. While Rob performed quite well in the match itself, including an impressive Exploder Suplex to the 350 lb. Kraken, his team lost the match. Even though The People's Army lost the match, they won the war due to Eli being taken out by Hammerstein during the match.
This lead Rob to an Iron Championship match against Corey Cruelty. While Rob fought well, he was defeated by the blatant cheating of the then-current Iron Champion. Rob couldn't believe how much Corey was able to get away with, feeling like the referee in charge failed to do his job. In more recent weeks, he has been beaten in fluke fashion, each time thinking that the ref had screwed him over. The truth is that Rob allowed the loss to Corey get to him much more than Rob would like to have admitted. It was that thinking that cost him his recent matches more than anything else.
During the holiday break, Rob took the opportunity to put those issues to rest once and for all. He met with the Lion's Road Board of Directors and the referees in order to figure out what has been going on. During that meeting, the hard truth hit Rob in the face. They reviewed all three matches, and found that only the Corey Cruelty match was poorly called. The remaining two matches were called correctly. Cordell Garner apologized to Rob for the miscall, stating that he was allowing things for the sake of competition, but didn't realize the true extent of what he was allowing. Rob apologized to all of the referees for his attitude towards them in recent times, remembering his time as a referee himself. Both sides agreed to let the whole issue go in order to foster a more professional relationship.
Now that this is behind Rob, he is trying to refocus himself and return himself to challenging for a singles title in Lion's Road. What path he'll have to take to get there, he doesn't know...but he's gonna work hard and see where it takes him. All he knows is that evil currently reigns and that it's time to punish those responsible for their sins. When it comes to cleansing this sickness, Rob sees himself as Judge, Jury, and Executioner. For them, there is no mercy. There is no hope. There is only judgement and justice.
AESTHETIC INFORMATION
CASUAL ATTIRE - As below, except biker gloves (when entering an arena) or no gloves (getting ready for a match), a cut-off T-shirt instead of the singlet, and possibly a trenchcoat.
RING ATTIRE - + an elbow pad on his left arm.
WALKOUT ATTIRE - As above, but with a bandana and a trenchcoat.
WALKOUT SONG - "The Vengeful One" by Disturbed
WALKOUT DESCRIPTION - Depends on his attitude at the time.
EXTRA INFORMATION
AFFILIATION - No affiliation. Friends with Grace Kazoulis, Hammerstein, Matt Pulver, and La Cucharacha.
WEAPON OF CHOICE - Black baseball bat is specialty, but is quite comfortable with almost any weapon.
FAVOURITE MATCH TYPE - Too many to list. Mostly gimmick matches (Hell In A Cell, TLC, etc.). Very brutal inside these kind of matches, especially when Deathmatch rules are implemented.
FIGHTING INFORMATION
SPORTSMANSHIP
Generally plays by the rules. However, will cheat in retaliation to cheating from his opponent, or to prove a point. Very brutal when angry (rules might go out the window in those cases). Rob is first and foremost a professional wrestler. He tends towards showmanship to entertain the crowd rather than sheer MMA-style brutality. Will adhere to pro-wrestling style if opponent does. If opponent forces Rob into a shoot fight, Rob can hold his own. In those cases, he will use any and all means possible to end the fight as quickly as possible, even if it means badly injuring his opponent (broken arms and necks are not uncommon in these situations). He holds a firm belief that pro wrestling will never be a fight sport in the same way that MMA or Boxing are considered (due to the amount of choreography required to perform the simplest of moves).
FIGHT STYLE
His style is very well rounded. Performs a mixture of striking and grappling to put opponents down. Decent submissionist when opportunity arises (knows many different submission holds), and can pull out some high-flying lucha libre moves when called for. Tends to grapple normally, and strike more when opponents are in the corner.
FINISHING MOVE(S)
1. Judgement Driver (Tombstone Piledriver, usually from the 2nd rope) - primary finisher; will be used as a springboard off of 2nd rope to opponents Rob's size and smaller
2. Fires of Heaven (Phoenix Splash) - only used when he's certain his opponent is down (or opportunity arises); only used after the Exception if it's a big match
3. Mercy Denied (Double Underhook Piledriver) - used occasionally, mainly if Judgement Driver cannot be used (like if arm or back is injured or opponent is too big) or to intentionally injure an opponent when angered
4. Confession Extractor (STF & Rings of Saturn combination)- primary submission
5. The Hand of God (Kimura Lock) - Big Match submission; used to intentionally injure opponent if angered
SIGNATURE MOVES
1. Offer of Redemption (Suplex Stunner)
2. The Inquisition (A straight punch to the gut, followed by a Giant Headbutt, followed by a Full Nelson Slam [heavier opponents] or Dragon Suplex [lighter opponents])
3. The Knee Splitter (Two traditional dragon screws followed by a Reverse Dragon Screw) - can be used to injure opponents; usually as a setup for either a KneeDT or the STF
4. The Boot (KneeDT) - may repeat several times, but not usual
5. Devil's Flight (Exploder Suplex)
STANDARD MOVES
NOTE: Lower on the list generally means used less frequently unless situation shows itself. Keep in mind the 20+ years of experience. He knows tons of moves and will do certain big moves FOR SHOW.
1. Collar & Elbow moves (Side headlock [in control], shoulder tackle [when whipped out], hip toss or back body drop [depending on size of opponent], crucifix or clothesline [when whipped out])
2. Kicks/stomps (gut kicks, shin/ankle kicks, Orton-style stomps
3. Stomps - Orton style, generally used to soften up the opponent for submission
4. Punches - generally body blows and jabs to the head, with potential use of uppercuts (when they cover up their face in the corner)
5. Suplexes (German [single or multiples with preference on multiples], snap suplex, stalling suplex [smaller opponents only], belly-to-belly [side or overhead], belly-to-back [larger opponents])
6. Other grapples (DDT [regular and lifting impaler (occasional)], Orton backbreaker, chokeslam [used for show, does some damage but rarely wins], F-5 [used for show, especially against large opponents; should NEVER win unless story calls for it])
7. Out of ring diving (Tope Suicida, Tope Con Hilo, occasionally a springboard 450 splash)
8. Lower body submissions (Sharpshooter, ankle lock, leg grapevine, Indian Deathlock; can submit lesser/weakened opponents, but happens rarely)
9. Upper body submissions (Cross Armbreaker, Crossface, Dragon Sleeper, Assassin Sleeper; Dragon Sleeper and Assassin Sleeper more likely to submit opponents, but doesn't happen as regularly as STF submissions)
10. Corner moves (Superplex [front and back suplexes], chokeslam [lighter opponents, occasionally used], Dragon Screw [used to injure opponents])
11. In-ring diving (Various corkscrew moves [moonsault, senton splash, leg drop], 450 splash, moonsault, elbow drop)
COUNTER MOVES
1. Enziguri (either from a caught foot or Chris Jericho style outta nowhere)
2. Boots to the face - countering from corner
3. AA Spinebuster - When opponent is running at me (can bounce up from knees or perform it standing)
4. DDT - when opponent ducks when I am running (Undertaker style Running DDT) or when opponent isn't expecting it
5. Overhead belly-to-belly superplex - counter to an opponent on the top rope
NAME - Mark (or Rob, either one is correct )
HOW'D YOU FIND OUT ABOUT LION'S ROAD? - Saw this in the e-fed section of the Chikara Proboards
PREFERRED CONTACT METHOD - PM or Email
FIGHTER INFORMATION
NAME - Rob Draven
ALIAS - "The Dark Messiah", "The Vengeful", "The Corpse"
AGE - 33
FROM - San Antonio, Texas
HEIGHT & WEIGHT - 6'1", 245 lbs.
ALIGNMENT - FACE, but does use HEEL tactics on occasion to get a point across or to get an important win (usually in retaliation to said tactics being used)
EXPERIENCE - 21 years
BIOGRAPHY - Rob came into Lion's Road after a long rehab due to a broken ankle from his previous promotion. He had obtained the highest accolades in nearly every promotion he competed in. He came in feeling like that should cement his spot as at least a midcarder, but he was sorely mistaken. His debut matches were openers featuring newcomers and talent on their way out of the company. After that, he began to feud with AJ Knight and the Red Army. This feud began after Eli Buchanan decided to get involved in a match between Rob and AJ, costing Rob the match. This feud continued until Mane Event on April 27, where Rob, along with Grace Kazoulis, Hammerstein, La Cucharacha, and Matt Pulver, took on the Red Army in a WarGames match. While Rob performed quite well in the match itself, including an impressive Exploder Suplex to the 350 lb. Kraken, his team lost the match. Even though The People's Army lost the match, they won the war due to Eli being taken out by Hammerstein during the match.
This lead Rob to an Iron Championship match against Corey Cruelty. While Rob fought well, he was defeated by the blatant cheating of the then-current Iron Champion. Rob couldn't believe how much Corey was able to get away with, feeling like the referee in charge failed to do his job. In more recent weeks, he has been beaten in fluke fashion, each time thinking that the ref had screwed him over. The truth is that Rob allowed the loss to Corey get to him much more than Rob would like to have admitted. It was that thinking that cost him his recent matches more than anything else.
During the holiday break, Rob took the opportunity to put those issues to rest once and for all. He met with the Lion's Road Board of Directors and the referees in order to figure out what has been going on. During that meeting, the hard truth hit Rob in the face. They reviewed all three matches, and found that only the Corey Cruelty match was poorly called. The remaining two matches were called correctly. Cordell Garner apologized to Rob for the miscall, stating that he was allowing things for the sake of competition, but didn't realize the true extent of what he was allowing. Rob apologized to all of the referees for his attitude towards them in recent times, remembering his time as a referee himself. Both sides agreed to let the whole issue go in order to foster a more professional relationship.
Now that this is behind Rob, he is trying to refocus himself and return himself to challenging for a singles title in Lion's Road. What path he'll have to take to get there, he doesn't know...but he's gonna work hard and see where it takes him. All he knows is that evil currently reigns and that it's time to punish those responsible for their sins. When it comes to cleansing this sickness, Rob sees himself as Judge, Jury, and Executioner. For them, there is no mercy. There is no hope. There is only judgement and justice.
AESTHETIC INFORMATION
CASUAL ATTIRE - As below, except biker gloves (when entering an arena) or no gloves (getting ready for a match), a cut-off T-shirt instead of the singlet, and possibly a trenchcoat.
RING ATTIRE - + an elbow pad on his left arm.
WALKOUT ATTIRE - As above, but with a bandana and a trenchcoat.
WALKOUT SONG - "The Vengeful One" by Disturbed
WALKOUT DESCRIPTION - Depends on his attitude at the time.
- If he is trying to instill fear (or playing some other mind games), he will walk out slowly, with a cold, calculated look. Otherwise, he walks down at a medium pace. If he is a face, he'll tag hands with the audience as he passes.
- When he gets to the ring, he'll mount the close turnbuckle and raise his right fist into the air. He then gets down off of that turnbuckle, walk to the opposite set of ropes, and raise his fist again.
EXTRA INFORMATION
AFFILIATION - No affiliation. Friends with Grace Kazoulis, Hammerstein, Matt Pulver, and La Cucharacha.
WEAPON OF CHOICE - Black baseball bat is specialty, but is quite comfortable with almost any weapon.
FAVOURITE MATCH TYPE - Too many to list. Mostly gimmick matches (Hell In A Cell, TLC, etc.). Very brutal inside these kind of matches, especially when Deathmatch rules are implemented.
FIGHTING INFORMATION
SPORTSMANSHIP
Generally plays by the rules. However, will cheat in retaliation to cheating from his opponent, or to prove a point. Very brutal when angry (rules might go out the window in those cases). Rob is first and foremost a professional wrestler. He tends towards showmanship to entertain the crowd rather than sheer MMA-style brutality. Will adhere to pro-wrestling style if opponent does. If opponent forces Rob into a shoot fight, Rob can hold his own. In those cases, he will use any and all means possible to end the fight as quickly as possible, even if it means badly injuring his opponent (broken arms and necks are not uncommon in these situations). He holds a firm belief that pro wrestling will never be a fight sport in the same way that MMA or Boxing are considered (due to the amount of choreography required to perform the simplest of moves).
FIGHT STYLE
His style is very well rounded. Performs a mixture of striking and grappling to put opponents down. Decent submissionist when opportunity arises (knows many different submission holds), and can pull out some high-flying lucha libre moves when called for. Tends to grapple normally, and strike more when opponents are in the corner.
FINISHING MOVE(S)
1. Judgement Driver (Tombstone Piledriver, usually from the 2nd rope) - primary finisher; will be used as a springboard off of 2nd rope to opponents Rob's size and smaller
2. Fires of Heaven (Phoenix Splash) - only used when he's certain his opponent is down (or opportunity arises); only used after the Exception if it's a big match
3. Mercy Denied (Double Underhook Piledriver) - used occasionally, mainly if Judgement Driver cannot be used (like if arm or back is injured or opponent is too big) or to intentionally injure an opponent when angered
4. Confession Extractor (STF & Rings of Saturn combination)- primary submission
5. The Hand of God (Kimura Lock) - Big Match submission; used to intentionally injure opponent if angered
SIGNATURE MOVES
1. Offer of Redemption (Suplex Stunner)
2. The Inquisition (A straight punch to the gut, followed by a Giant Headbutt, followed by a Full Nelson Slam [heavier opponents] or Dragon Suplex [lighter opponents])
3. The Knee Splitter (Two traditional dragon screws followed by a Reverse Dragon Screw) - can be used to injure opponents; usually as a setup for either a KneeDT or the STF
4. The Boot (KneeDT) - may repeat several times, but not usual
5. Devil's Flight (Exploder Suplex)
STANDARD MOVES
NOTE: Lower on the list generally means used less frequently unless situation shows itself. Keep in mind the 20+ years of experience. He knows tons of moves and will do certain big moves FOR SHOW.
1. Collar & Elbow moves (Side headlock [in control], shoulder tackle [when whipped out], hip toss or back body drop [depending on size of opponent], crucifix or clothesline [when whipped out])
2. Kicks/stomps (gut kicks, shin/ankle kicks, Orton-style stomps
3. Stomps - Orton style, generally used to soften up the opponent for submission
4. Punches - generally body blows and jabs to the head, with potential use of uppercuts (when they cover up their face in the corner)
5. Suplexes (German [single or multiples with preference on multiples], snap suplex, stalling suplex [smaller opponents only], belly-to-belly [side or overhead], belly-to-back [larger opponents])
6. Other grapples (DDT [regular and lifting impaler (occasional)], Orton backbreaker, chokeslam [used for show, does some damage but rarely wins], F-5 [used for show, especially against large opponents; should NEVER win unless story calls for it])
7. Out of ring diving (Tope Suicida, Tope Con Hilo, occasionally a springboard 450 splash)
8. Lower body submissions (Sharpshooter, ankle lock, leg grapevine, Indian Deathlock; can submit lesser/weakened opponents, but happens rarely)
9. Upper body submissions (Cross Armbreaker, Crossface, Dragon Sleeper, Assassin Sleeper; Dragon Sleeper and Assassin Sleeper more likely to submit opponents, but doesn't happen as regularly as STF submissions)
10. Corner moves (Superplex [front and back suplexes], chokeslam [lighter opponents, occasionally used], Dragon Screw [used to injure opponents])
11. In-ring diving (Various corkscrew moves [moonsault, senton splash, leg drop], 450 splash, moonsault, elbow drop)
COUNTER MOVES
1. Enziguri (either from a caught foot or Chris Jericho style outta nowhere)
2. Boots to the face - countering from corner
3. AA Spinebuster - When opponent is running at me (can bounce up from knees or perform it standing)
4. DDT - when opponent ducks when I am running (Undertaker style Running DDT) or when opponent isn't expecting it
5. Overhead belly-to-belly superplex - counter to an opponent on the top rope